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In advertising agency, after setting advertising goals, deciding strategy, and
choosing among different creative styles, it is time to create the actual advertising.
The creative stage encompasses the creative (idea generation) process, copywriting,
illustrating and layout. Alex Osborn developed a theory of the steps in the creative
process:
...those who have studied and practiced creativity realize that
its process is necessarily a stop-and-go, catch-as-catch-can operation - one which
can never be exact enough to rate as scientific. The most that can honestly be said
is that it usually includes some or all of these phases:
In actual practice we can follow no such one-two-three sequence. We may start our
guessing even while preparing. Our analyses may lead us straight to the solution.
After incubation, we may again go digging for facts which, at the start, we did
not know we needed. And, of course, we might bring verification to bear on our
hypotheses, thus to cull our "wild stabs" and proceed with only the likeliest. Osborn tells of a successful copywriter at BBDO who starts a job by clearing his mind and sitting down at a typewriter and simply writing everything that comes to mind. He even includes silly, worthless phrases with the thought that they will block others if they are not included. In some cases, a piece of copy will be generated on the first try, but, more typically, hundreds of possible ideas will be created before several reasonable alternatives are generated. For some idea generation comes easier in a group, from which more information and associations are collectively available. The difficulty here is to overcome the inhibiting aspects of group behavior. One technique developed by Osborn to encourage the free flow of idea is "brainstorming." |
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The creative process of brainstorming was invented in the 1930s by Alex Osborn as a way to think of as many ideas-good, bad, or both-as possible. It was first presented in 1948, in a book called Your Creative Power. Osborn developed this technique to encourage original and spontaneous thinking among his employees and to produce the maximum number of new ideas. Brainstorming involves creating an atmosphere in which people feel uninhibited and free to propose the sort of wild and improbable solutions to problems that often point to the best course of action. The technique requires some practice and skill to use effectively but is not difficult if the guidelines are followed |
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Osborn provides four basic rules for brainstorming:
The first rule implies that people will be less likely to be creative if they are constantly criticized. The second rule suggests that all ideas should be welcomed at first, and then later, after the brainstorming session is over, the ideas can be refined and made more practical and possible. The third rule suggests that the larger the pool of ideas, the more likely that some of those ideas will be interesting and usable. The final rule encourages participants to extend their creative energies beyond thinking up wholly new ideas to forge links between or to refine or modify existing ideas. |
Osborn also makes the following suggestions for the person leading the brainstorming session:
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The leader of the brainstorming session will take the group through four distinct
stages. These stages are:
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A related technique, called synectics, was developed by William J.J. Gordon in 1967.
It differs from brainstorming in that it does not focus on a clearly specified
problem. Rather, a discussion is stimulated around a general idea that is
related to the ultimate specific problem. For example, instead of being
concerned with marketing a citrus beverage, the group might discuss drinking. When
a variety of ideas is exposed, the leader starts directing the discussion toward
the specific problem. The sessions tend to last longer than the sixty - or ninety -
minute brainstorming sessions, based on a belief that fatigue tends to remove inhibitions.
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