Consumers and their quest to control the internet and advertising

Consumer generated media

The fastest-growing media is one consumers create and share among themselves, coined “consumer generated media.” Because it comes straight from the consumer, it has the power to influence anyone that watches it and it will forever be online. CGM is the most valuable research tool than any company could want. It allows companies who consumers create CGM about to have a competitive advantage over other companies who consumers choose not to create CGM about because it tells them how consumers truly feel about their product, for free. Better yet, it helps companies identify psychographic information about consumers in general.

Unlike paid media that you see on TV, hear on the radio, and see flashing on top of a Web site, CGM is solely created by consumers. It's often inspired by consumers’ experiences with products or services and is archived online. Examples of the major types of CGM include blog entries, consumer email feedback, message board posts, forum comments, personal Web sites, and personal email. The following list gives brief summaries of each.

  • Blogs. The majority of today's blogs are rich, unaided first-person narratives across a host of topics. They mirror insight-rich focus groups but are even better. Though consumers rarely dedicate blogs to brands, brand experiences abundantly decorate blog narratives. Often, the texture of brand commentary is incidental, implied, even unconscious in nature. This can shed light on how advertising truly works. Thanks to RSS (an XML format for syndicating Web content)  and blogs highly networked nature, they're quickly becoming the most potent form of CGM. They also index fastest on search engines.
  • Message boards and forums. These are industry- or interest-focused areas that draw consumers based on a particular product, specialty, or niche. Typically, they draw consumers interested in specific products (automobiles, computers, electronics, software) or issues (politics, baby/parenting, lifestyle, travel). Active participants tend to be folks who have experienced the products or issue in question. Buyers tend to be the listeners.
  • Review/rating sites. There are far fewer CGM "impressions" in this venue, but the reach and effect are enormous, especially in regard to consumer purchase behavior. Reviews are typically grounded in relevant experience, which significantly dials up credibility and trust. Amazon.com, eBay, Edmunds.com, and Epinions.com all fall into this category. Ratings add an important quantitative dimension.
  • Clubs or groups. These are highly focused, often specialized sites where aficionados congregate around a single issue, product, or item. They can be public or private. Although membership is usually small (up to hundreds of users), tens of thousands of such groups exist. Groups can range from celebrity fan clubs to stamp collectors sites to automobile owners sites to book clubs.
  • Direct company feedback. This critical, often overlooked form of CGM is targeted directly to companies, but consumers who exercise this channel typically offer their feelings across multiple platforms. Some of our recent research shows nearly 70 percent of consumers who provide feedback through company/brand Web sites are active across other CGM venues, including boards and blogs. The good news for companies is this channel is controllable. The challenge is shifting from an operational, "I don't want consumer attention" cost-center mindset to a marketing-centered, "I'll take whatever consumer attention I can get" one.
  • Third-party Web sites. Smaller yet active groups of consumers generate high-impact CGM on third-party feedback sites such as Complaints.com and My3cents.com. The Better Business Bureau's online service also captures, archives, and makes publicly available certain forms of "escalated" CGM. Media writers and financial analysts often quote such sources.

It is estimated that there are over 1.4 billion CGM comments archived on the Web today. And by archived, that means permanent! Unlike a commercial you see or hear, CGM will be online forever unless the consumer chooses to remove it or the media violates copyright laws. It is also estimated that the number of CGM comments will grow 30% each year. The Pew Internet & American Life Project estimates 44 percent of online consumers have created online "content."

Pete Blackshaw, CMO of Nielsen Buzzmetrics, wrote in an article titled “The Pocket Guide to Consumer-Generated Media”, that CGM can be influenced, but not controlled, by marketers. He insists to not let the viral, guerilla, buzz, or street marketing folks suggest otherwise. Blackshaw believes that CGM delivers high-impact, targeted ad impressions well outside the scope of conversation among "familiars," and that is a big reason it bears an important distinction from word of mouth.

The most important aspect and advantage of CGM is that it leaves a digital trail. It allows advertisers to measure and gauge brand equity, reputation, and message effectiveness in real-time. Because of this, advertisers must research CGM and take accountability for the scope to then in turn make more-informed decisions abut their advertising strategy. [5]

CGM and videos

Web sites like YouTube and eBaums World allow consumers to upload videos ranging from bloody fistfights, half-dressed teenagers gyrating in their bedrooms, spectacular car and plane wrecks, to monologues and reactions to advertisements and products/services. These sites attract a large and hotly sought-after audience: males between the ages of 18 and 34.


YouTube is a popular free video sharing website which lets users upload, view, and share video clips. Videos can be rated, and the average rating and the number of times a video has been watched are both published. Moreover, many videos that are uploaded to the site are responses to TV commercials and products. Users can say just about anything they want to in their videos and are many times brutally honest with their own advertising of a product or service. Other consumers are using YouTube as an inexpensive yet effective advertising opportunity to help increase traffic to their web site. [6]

 

Examples of CGM campaigns


Chevy CGM
Chevy’s brand and its agency decided to build on a product-placement gig with “The Apprentice.” On the show, contestants were tasked with developing a :30 spot for the Tahoe, an SUV. This allowed anyone watching at home to do the same: grab some stock footage, choose a soundtrack, and write your copy. Once finished, the consumer could send the URL from one of the aforementioned sites to friends and family to see.

The problem with this tactic was that the people making the ads were not Chevy enthusiasts writing positively about the vehicle. The consumer-generated ads that received the most attention were the ones with fairly aggressive, pro-environment, anti-SUV sentiments. Though brand spokespeople said in a press conference that they were expecting both positive and negative ads, it would be hard to believe that they were happy seeing their vehicle being connected to such strong negative feelings. [6]

The following video is a product of CGM, not GM!

 

Converse CGM
Gary Stein, the director of strategy for Ammo Marketing, said he loves the concept of giving consumers opportunity to express themselves. “Consumers have an incredible amount of control, and they're going to use it, either with a brand or against it. But harnessing and channeling CGM in this way is an advertising tactic, and tactics without strategy are simply bad agency/advertising business,” said Stein.

“A brand that's going to field this type of campaign must have some sense of the emotions they're going to unleash as they pierce the veil between consumer-generated and advertiser-generated content,” said Stein. “Converse fielded a very similar campaign for its Chuck Taylor brand and it worked quite well.” [9]

Converse used online video promotion to collect original :24 films to use in a future TV campaign. The company asked fans and filmmakers to submit short works that embodied "the values and spirit of Converse" for a chance to win $10,000. Results were posted online at the ConverseGallery. [8]

Converse received 250 submissions within the first three weeks. The gallery, where submissions are still hosted, drew 3 million visits within the first few months. Converse executives said that the campaigns objective was to facilitate "a conversation among those in our community." This campaign was very successful because in drew attention in a positive light towards the brand and its Web site. [8]

The following video was one of the submissions for the contest.

 

Mentos/Coke
On YouTube, two guys put together a video of themselves creating complicated geysers and mist clouds of vaporized corn syrup using only Mentos and a two-liter bottle of Coke. Many amateur chemist-videographers followed, and scattered across video sites were hundreds of short movies showing the curious results of dropping Mentos into sugared soda water. Though the videos appeared as experiments, they were also advertising the products and showing advertisers and the companies how consumers feel about their product

The following video is the experiment that blew up on YouTube (pun intended).

.

With the contest, Mentos did what Cingular, Intel and others have done before: invite video creators to make movies featuring its brand, in exchange for a shot at winning something or other. [10]

HBO
HBO presented a CGM spoken word competition to promote the fourth season of its hit series "The Wire." The contest invited users to submit three minutes of video recorded “spoken word” about their own personal education.

The campaign which was created by Deep Focus, captured a rough, truthful and real mode of expression that reflected the show's setting in inner city Baltimore. "The biggest thing for us in developing this campaign was trying to be true to the spirit of the show," said Sabrina Caluori, account director at Deep Focus, in an interview with ClickZ News. "We were trying to come up with a way to approach it that was new and interesting."

The result was "The Wire Spoken Word Battle," a competition for poets and freestyle artists hosted on Blastro.com. Users were asked to submit their experiences and views about how they were educated in a three-minute video. The theme of education was consistent with the emphasis of the current season. [11]

The future of CGM

Consumer generated media is evolving every day and internet users are minding more and more way to express and share themselves with other users. Currently, there are three forms of CGM, or CGM2, that are gaining popularity and are listed below.

CGM2

  • Moblogs, photo sharing, and tagging. Moblogs are mobile-enabled blogs that let users post photos from anywhere. Interestingly, many of the online photos today are efficiently tagged with labels such as "BadMcDonaldsExperience," which makes them easier to find, organize, and index through search engines. Camera phones play a huge role in moblog growth. By tagging pictures with companies names connected with feelings, advertising agencies and companies can easily track CGM that relates to their business.
  • Vlogs/personal videos. Vlogs are video-based journals, almost like reality TV for online. Thanks to iMovie, Windows Movie Maker, and other tools, it's getting easier to create sticky, viral, even incriminating online video.

Note: Viral videos are becoming all the rage with advertisers because they create a “buzz” amongst consumers and are generally humorous.

Quick Links
Consumer Generated Media
Types of CGM
CGM and Videos
Examples of CGM campaigns
The future of CGM
Mike Modisett - ADV 391K - Spring 2007