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Definition of Account Planning
"Account Planning
is the discipline that brings the consumer into the process of
developing advertising. To be truly effective, advertising must
be both distinctive and relevant, and planning helps on both counts."
Definitions of Account Planners
"The Account
Planner is that member of the agency's team who is the expert,
through background, training, experience, and attitudes, at working
with information and getting it used - not just marketing research
but all the information available to help solve a client's advertising
problems."
"Planners
are involved and integrated in the creation of marketing strategy
and ads. Thier responsibility is to bring the consumer to the
forefront of the process and to inspire the team to work with
the consumer in mind. The planner has a point of view about the
consumer and is not shy about expressing it."
The Function of Account Planning
In today's advertising
field, "almost every
agency (and their clients) benefits
from a disciplined system for devising communications/advertising/commercial
strategy and enhancing its ability to produce outstanding creative
solutions that will be effective in the marketplace." It
is the account planner's task to act as the "consumer's conscience"
and guide this process through the use of their knowledge of the
consumer.
Stanley Pollitt
believed that the following three attributes are essential in
producing effective account planning (Steel, 1998):
1) It
means total agency management commitment to getting the advertising
content right at all costs.
This means
creating effective advertising instead of focusing on maximizing
profits or keeping the clients happy. Pollitt believed that
you could only make "professional judgments about advertising
content with some early indication of consumer response."
He did not mean that this rule would "represent a choice
between effectiveness and profits, stable client relationships,
or outstanding creative work." It would represent the
choice how to prioritize the three.
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2) The agency commits
the resources to allow planners to be more than temporary role
players.
| Account planners
must be given the leeway to work with the data and research
that they see fit, and must not be pressured into working
more, than say, an account director. If planners are stretched
over too many accounts, their knowledge of the account and
the consumer will suffer. The account planner and account
director must form a relationship common to that of an art
director and copywriter. The two roles "have a common
aim," but bring forth different skills. |
3) It
means changing some of the basic ground rules. Once consumer response
becomes the most important element in making final advertising
judgments, it makes many of the more conventional means of judgment
sound hollow.
| "Conventional
means" representing the affection a Creative has over
an idea or the prejudice of a client that challenges research
evidence. |
Fortini-Campbell
state that because the role of account planning varies from agency
to agency, it must be "constantly worked at to be done correctly."
While this is true, please read further for a look at 13
account planning myths.
The Role
of the Account Planner
Planners have the
ability to bridge together their understanding of the consumer
and the awareness of how this knowledge will be used within their
own business. It is the account planners' job to understand and
draw insightful conclusions not only from the consumer, but also
the brand. Because communication channels have presently multiplied,
it is even harder, and more crucial, for communication to break
through this clutter and reach the target audience. The planner
must provide "the edge" that will ensure that a client's
message will do just this. (APG Group, 2001)
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According
to Fortini-Campbell, there are five main roles that an account
planner must fulfill. First, they must discover and define
the advertising task. They have the job of organizing
information about the consumer and the marketplace from
every possible source, including the client and agency data
and secondary research. Second, they prepare the creative
brief. The creative brief is the tool that the creative
department uses to conceptualize ads. Another main purpose
of the brief is to define the proper positioning of a brand.
Third, they are involved in creative development.
During creative conceptualization, it is the account planner's
duty to represent the consumer. They may also interact with
the creative department through the sharing of initial consumer
responses to ad ideas or advertising approaches. Fourth,
they must present the advertising to the client. The
planner informs the client of "how and why a consumer
will react to [specific] advertising." Finally,
they track the advertising's performance. Through their
follow-up research, account planners track reactions to
the ads in the actual marketplace and provide Creatives
with additional information.
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There are numerous
characteristics that make for a good account planner. Fortini-Campbell
state that a person must possess intelligence, experience, strong
observational skills, and judgment. The account planning group
adds that account planners must have the skills to "conceptualize
and think strategically. They must also be able to argue their
viewpoint coherently. Being a team player and having a strong
personality are also positive attributes. Ideally, an account
planner candidate will have some experience in market research,
brands, advertising and communications, and people management.
(APG Group, 2001).
An
Example - 
| Sega
utilized the account planning department at Goodby, Berlin,
& Silverstein to help create a new position for its video
game products. In 1992, Sega wanted to push their Sega 16-bit
system, a rival of Nintendo. In order for the account planners
to get an in-depth look at their target market (kids), they
spent a lot of time at their homes. The adolescents that took
part in the study (about 100) were asked to invite their friends
over to play video games. The planners basically sat in the
room and watched and listened to the interaction between the
people and the video games. They then interviewed the participants
either one-on-one or in groups at their respective homes,
which led to a more relaxing atmosphere. (Steel, 1998) |
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The
planners first discovered the most of the adolescents owned a
Nintendo rather than a Sega. However, those who played on the
Sega machine felt that it was much better quality. After meeting
with the creative department working on this campaign, it was
decided that "Welcome to the next level" would be the
main idea behind the creative. The ads were to be about reaching
past Nintendo to Sega and discovering a new level of games, graphics,
speed, and colors. (Steel, 1998)
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The first
ads that were created focused on kids being the masters
at video games. They emphasized that video games were a
world not for parents. However, two weeks before GB&S
was to pitch to Sega, they showed the commercials to focus
groups of more adolescents. The results were not good. The
focus group participants stated that there was no game footage,
that the commercials made their parents look stupid, and
that they were not sending them any new messages. It was
then that the creatives and account planners had to reevaluate
the ads. The new ads were conceptualized quickly and were
to show numerous cuts of game footage. They were loud, frantically
paced, and were designed to exclude adults. (Steel, 1998)
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GB&S
pitched this new idea to Sega and within a matter of months was
awarded the account. This is just one of many present day examples
which illustrates how effective account planning can be.
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